MARTINOVIC, Dragana; WHENT, Robert; ADEYEMI, Atinuke; YANG, Yuqi; EZEIFE, Christie I.; LEKULE, Chrispina; POMERLEAU, Chantal M.; FROST, Richard A. Gamification of Life: Playing Computer Games to Learn, Train, and Improve Cognitively. Journal of Educational and Social Research, London, U.K., v. 3, n. 8, p. 83, 2013. Disponível em: https://www.richtmann.org/journal/index.php/jesr/article/view/1742.. Acesso em: 15 oct. 2026.