Learning Object Design and Development in Folklore Education Using Web 2.0 Tools

Authors

  • Alexandros Kapaniaris PhD Candidate in Folklore, Department of Science Education and Educational Design, University of the Aegean, Rhodes, Greece
  • Maria Gasouka Assistant Professor in Folklore and Gender, Department of Science Education and Educational Design, University of the Aegean, Rhodes, Greece
  • Dimitris Zisiadis Research Associate, Department of Computer & Communication Engineering, University of the Thessaly, Volos, Greece
  • Eleni Papadimitriou Teacher of Preschool education, Department of Early Childhood Education, University of the Thessaly, Volos, Greece
  • Evangelia Kalogirou M.Ed. Candidate, University of Nicosia, Cyprus

Abstract

This paper refers to the design and development of learning objects in folklore education using available Web 2.0 technologies, in order to effectively address teaching folk culture in a classroom. More specifically, the role of learning objects as enriching digital resources in e-books is presented along with their role as learning assets that can function independently in the learning process. Moreover, learning objects are classified based on their characteristics either as simple learning objects, namely learning assets, or as complex learning objects in which case they constitute learning resources. At the same time we make a reference to learning objects with educational learning object metadata in accordance with international standards. The paper focuses on a) the development of learning objects in folklore teaching using web 2.0 tools in the context of enriched e-book creation («digital school» framework), b) the implementation of worksheets as part of ICT-enhanced teaching scenarios in folklore teaching along with their interconnection with appropriate learning objects as enriching digital resources.

DOI: 10.5901/mjss.2013.v4n11p104

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Published

2013-10-01

How to Cite

Kapaniaris, A., Gasouka, M., Zisiadis, D., Papadimitriou, E., & Kalogirou, E. (2013). Learning Object Design and Development in Folklore Education Using Web 2.0 Tools. Mediterranean Journal of Social Sciences, 4(11), 104. Retrieved from https://www.richtmann.org/journal/index.php/mjss/article/view/1275